#pragma once
#include <Rz/IObject.h>
#include <Rz/Graphics/Render/ITexture.h>

namespace Rz { namespace Graphics { namespace Render {

class ITexture2D :
	virtual public IObject,
	virtual public ITexture
{
	public:
		RZ_RTTI_INTERFACE(Rz::Graphics::Render, ITexture2D);
		RZ_RTTI_IMPLEMENTS(IObject, ITexture);
		RZ_RTTI_END;
};

} } }
